
Petrus Blackshell
Rifterlings
84
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Posted - 2011.12.22 17:04:00 -
[1] - Quote
Everyone's got a different opinion and vision of nullsec, but the general consensus is "less safe than lowsec or hisec" (except those silly few who maintain lowsec is more dangerous than nullsec).
Because nullsec is player owned, this is natural. Many people have also had very different experiences of nullsec, so it means very different things to them. For example, contrast the NAPfest existing in the bearing areas of the biggest coalitions with the crazy nature of Curse. Contrast the "safety" that CVA offers its renters with the safety that Goonswarm can offer its carebears. Carebearing is different, too, because of the varying resources available. PvP is also different: compare the "suddenly blob" nature of CFC "small" fleets, to the carefully measured few-ship gangs in other regions, and again to the (now diminished) supercap hotdrop.
In all these instances, though, a certain amount of vigilance is needed to stay "safe" while carebearing (albeit to different degrees). You see a red in local? Align / safe up / cloak up / dock up. That requires 2-3 clicks at maximum, and passively watching local to see if you're in trouble.
The "remove cloaked people from local" idea effectively removes the carebear's most effective intel tool. They would now have to watch intel channels, directional scan, be active in standing fleets, and in general be a lot less hands-off to make sure they don't suddenly get a Pilgrim dropping on top of them. This requires skills and tactics that most nullbears do not have.
It makes things complicated. Oh, and of course, anyone with a bot would also be vehemently opposed to anything of this sort.
To many, this just is not worth it. They want to see their wallet balance increase without effort or risk, and will likely move back to hisec to achieve that.
My opinion? You should not be safe in 0.0 without knowing what the hell you're doing. However, cloaks should also not be an "easy-mode" button in PvP, but can be solved by the possible/probable standing fleets made for defense. A ganky Pilgrim might be able to take a ratting battleship down, but can it take down 2-3 of them at the same time? Probably not. Or, worse: a cloaky home defense gang.
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